Matt Higgins Environment Artist matthiggins@matthiggins.net 281-923-5902 SOFTWARE PROFICIENCY 3D: Autodesk 3DS Max 2009, Autodesk Maya 8.5, Autodesk Mudbox 1.07, Presagis Creator 3.5 2D: Adobe Photoshop CS2, Adobe Illustrator CS, CrazyBump, AutoCAD 2000 Engines: Source, Unreal 3, Unreal 2K4, Torque X Version Control: Tortoise SVN 1.4.5, Perforce Other: Adobe InDesign CS, Adobe After Effects 6.5, Adobe Premier 7, Final Cut Pro 2, MS Office Suite 2003 SKILLS Hard Surface & Organic Modeling Normal Mapping Photo-real and Hand-painted texture creation Keyframe Animation Biped Animation Custom Rig Creation HTML/CSS Digital Video Lighting, Filming & Editing EXPERIENCE Gearbox Software MTC and ASH Simulations April 2009 to Present 3D Content Modeler * Model and texture assorted military aircraft, naval vessels, ground vehicles and ground sites. * Ensuring each models hierachy is accurate for seamless integration into simulation engine. Gearbox Software Unannounced Title January 2009 to March 2009 Freelance Artist * Creation of environment assets to specifications of inhouse UT3 engine * Imported assets and designed materials * Creation of both high and low poly assets The Guildhall at SMU Dissonance, Source Project July 2008 to December 2008 Lead Artist (Faculty Selected), Lead Animator 15 Person Team (five Artists, four Level Designers, six Programmers) * Creation of animation cycles and character compile scripts for ten characters * Rigging and skinning ten characters * Research, documentation and maintenance of the Source engine asset pipeline * Responsible for assigning tasks and ensuring a consistent art style Sacrifice in Paradise, Unreal Tournament 2004 Project December 2007 to April 2008 Animator, Game Designer 15 Person Team (four Artists, five Level Designers, six Programmers) * Creation of animation cycles for two characters * Creation of twelve textured models and six environment textures * Design layout and art assets for the UI and menus * Research and documentation of Game Design Doc and Concept Doc * Record and edit several character sounds Virus, Torque X Project July 2007 to September 2007 Artist 4 Person Team (two Artists, two Level Designers) * Construction of over 140 environment tiles and all environment assets * Production of sprite animation sets for three characters * Creation of UI, main menus and the game logo * Featured as part of the Guildhall 2007 Winter and 2008 Spring Exhibition showcases EDUCATION The Guildhall at SMU December 2008 Master of Interactive Technology, specialization in Art Creation John Brown University May 2006 Bachelor of Science, Digital Media Arts specialization in 3D Animation RELEVANT EXPERIENCE Idea Advertising, Stanford Financial Group Houston, Texas July 2004 to Jan 2005 Graphic Design Internship Page 1 of 1